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From the Heartland to the App Store
My story begins in the cornfields of Iowa where early mornings and long chores taught me two things...
Danny Stokes
Sep 302 min read
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Designing for 5-Minute Play Sessions: Casual Game UX in a Busy World
Casual mobile games like Solitaire Time Warp need to deliver joy in short bursts. Here's how we built our UX for players with just 5 minutes to spare.

Sarah Stokes
Jun 182 min read
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Designing Delight: The Art (and Agony) of Level Creation
If building my first solitaire game was a crash course in mobile development, then level design was my master’s thesis in patience, creativity, and pixel-perfect obsession.

Sarah Stokes
Apr 234 min read
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