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Far Side Game Blog


Designing for 5-Minute Play Sessions: Casual Game UX in a Busy World
Casual mobile games like Solitaire Time Warp need to deliver joy in short bursts. Here's how we built our UX for players with just 5 minutes to spare.

Sarah Stokes
Jun 182 min read
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Designing Delight: The Art (and Agony) of Level Creation
If building my first solitaire game was a crash course in mobile development, then level design was my master’s thesis in patience, creativity, and pixel-perfect obsession.

Sarah Stokes
Apr 234 min read
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From Cards to Code: Building My First Mobile Solitaire Game (With More Than a Little Help From an Expert)
I brought my own voice, vision, and love for the player experience. My husband brought deep technical knowledge, battle-tested wisdom, and t

Sarah Stokes
Mar 283 min read
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